DOI: https://doi.org/10.13001/jtilt.v3i1
Published: 2024-06-25
i-ii
Games, Gamification, and Virtual Environments
1-2
A Game Design Crash Course
3-20
A Game-Based Approach
21-28
Agency, Personalized Instruction, and Flow Theory
29-45
46-52
Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students
53-64
65-72
A New Approach to Teaching Muscle Physiology
73-82