Using AI-Generated Multimedia to Teach Leisure Choice-Making
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Abstract
This learning representation introduces an AI-developed, multimedia assessment for identifying leisure preferences among middle school students with developmental disabilities. Grounded in instructional design, ecological systems, and multimedia learning theories, the activity integrates ChatGPT, InVideo AI, Sora, DALL·E, and Gemini to create guided-choice visuals, short videos, and a structured, teacher-facilitated paired-choice activity using visual prompts across home, school, and community interest contexts. The technology-developed design fosters engagement, accessibility, and self-expression as students participate in a structured, teacher-facilitated paired-choice activity. Outcomes include enhanced student voice in leisure planning, increased self-awareness, and the identification of potential leisure interests. Assessments include student responses to paired leisure activities that represent interests across multiple environments.
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