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  3. Vol. 3 No. 1 (2024): Special Issue: Games, Gamification, and Virtual Environments
The Journal of Technology-Integrated Lessons and Teaching Volume 3 Issue 1.

DOI: https://doi.org/10.13001/jtilt.v3i1

Published: 2024-06-25

Editorial

Acknowledgements

Craig Erschel Shepherd

i-ii

PDF

Introduction

Games, Gamification, and Virtual Environments

Craig Erschel Shepherd, Cecil R Short

1-2

Introduction

Article

Learning game design while playing games

A Game Design Crash Course

Hamid Nadir

3-20

Lesson PDF Lesson DOCX

Preparing Educators to Navigate the Social-Emotional Terrain

A Game-Based Approach

Erin Wachter, WeiHsuan Lo

21-28

Lesson PDF Lesson DOCX

Digital Escape Room

Agency, Personalized Instruction, and Flow Theory

Cecil R. Short

29-45

Lesson PDF Lesson DOCX

Cask of Amontillado Digital Escape Room

Tabitha Cowley, Cecil R. Short

46-52

Lesson PDF Lesson DOCX

Motion to Immersion

Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students

William Tai, DeniRob Arnett

53-64

Lesson PDF Lesson DOCX

Using Roblox to Explore Natural Selection

Aishat Balogun, Amber Dehner

65-72

Lesson PDF Lesson DOCX

Visual Mnemonics and Gamification

A New Approach to Teaching Muscle Physiology

Tyler Bland, Meize Guo

73-82

Lesson PDF Lesson DOCX

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