Learning game design while playing games A Game Design Crash Course

Main Article Content

Hamid Nadir
https://orcid.org/0000-0002-4288-3185

Abstract

This course investigated game design competencies of graduate students as they engaged in gameplay and learned about game-related concepts, including gamified approaches, game-based learning (GBL), design thinking, maker technologies, and game designs. Students were introduced to the week's topic beforehand and collaborated on design projects during class sessions. Students played a different game each week, focusing mainly on game mechanics. Through the utilization of foundational readings, video tutorials, discussions, assignments, and guidance from the instructor and a guest speaker, students developed a comprehensive understanding of game design principles. This understanding ultimately led them to design both board and video games. No prior programming or game design experience was necessary.

Downloads

Download data is not yet available.

Article Details

How to Cite
Nadir, H. (2024). Learning game design while playing games: A Game Design Crash Course. Journal of Technology-Integrated Lessons and Teaching, 3(1), 3–20. https://doi.org/10.13001/jtilt.v3i1.8485
Section
Article
Author Biography

Hamid Nadir, University of North Carolina Greensboro

Hamid Nadir is an Assistant Professor of Information, Library, and Research Sciences at the University of North Carolina Greensboro. His research focuses on how STEM education, game studies, and the design of learning environments can facilitate engaged student participation. He previously worked as an instructional designer and a K -12 educator.