Motion to Immersion Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students

Main Article Content

William Tai
https://orcid.org/0009-0008-8893-9149
DeniRob Arnett
https://orcid.org/0009-0008-8775-0408

Abstract

There are many opportunities for learning under the umbrella of computer science. Coding and programming experiences can overshadow other computational learning programs. Digital asset design for virtual environments is applicable to game design and motion capture laboratories in the movement sciences. This summer camp for high school students featured coding and digital asset development as applied to motion capture and the prevention of musculoskeletal injuries.

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How to Cite
Tai, W., & Arnett, D. (2024). Motion to Immersion: Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students. Journal of Technology-Integrated Lessons and Teaching, 3(1), 53–64. https://doi.org/10.13001/jtilt.v3i1.8479
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Article
Author Biographies

William Tai, University of Idaho

William Tai is a Ph.D. Candidate at the University of Idaho majoring in STEM Education. He has worked with the TRIO Upward Bound program as a summer program instructor since 2017. His research interests include integrated methods for secondary mathematics and secondary science for teacher preparation, cognitive demand in secondary mathematics and secondary science classrooms, and content knowledge analyses in mathematics education teacher preparation.

DeniRob Arnett, University of Idaho

DeniRob Arnett is a master’s student in Career and Technical Education and is the Outreach Coordinator for Benewah & Latah Upward Bound at the University of Idaho. He received his Bachelor of Science in Virtual Technology and Design from the University of Idaho. His skills include design, animation, and virtual world building. His goals are to cultivate a dynamic learning environment in Idaho, prepare students for success in their chosen industries, and to contribute to their journeys in higher education.