Motion to Immersion Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students
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Abstract
There are many opportunities for learning under the umbrella of computer science. Coding and programming experiences can overshadow other computational learning programs. Digital asset design for virtual environments is applicable to game design and motion capture laboratories in the movement sciences. This summer camp for high school students featured coding and digital asset development as applied to motion capture and the prevention of musculoskeletal injuries.
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Tai, W., & Arnett, D. (2024). Motion to Immersion: Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students. Journal of Technology-Integrated Lessons and Teaching, 3(1), 53–64. https://doi.org/10.13001/jtilt.v3i1.8479
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