Scratch Day: Hands-On Computational Thinking Activites for Youth and Adults
Main Article Content
Abstract
This lesson engages K-12 students, educators, and parents in original Scratch Day activities developed for lower-level (K-5th grade), upper-level (6th-12th grade), and post-secondary (adult) audiences. These lessons targeted individuals with limited knowledge regarding computational thinking. Activities involved sequencing and algorithmic expressions using block-based coding on the ScratchJr and Scratch web apps. Participants engaged in collaborative conversation and problem-solving as they made creative design decisions and debugged when they encountered coding issues.
Downloads
Download data is not yet available.
Article Details
How to Cite
Perkins, A., Allen, E., Stokes, K., & Jones, D. (2025). Scratch Day: Hands-On Computational Thinking Activites for Youth and Adults. Journal of Technology-Integrated Lessons and Teaching, 4(1), 96–107. https://doi.org/10.13001/jtilt.v4i1.9345
Section
Article

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.