Introduction: Computational Thinking and Computer Science Special Issue

Main Article Content

Craig Erschel Shepherd
https://orcid.org/0009-0009-7838-6795
Cecil R. Short
https://orcid.org/0000-0001-8125-0877

Abstract

As computers become more functional and ubiquitous, societies are placing greater emphasis on programming and development skills. Computer science credentials and degree programs have long existed in higher education. Many high schools have also offered computer science courses like coding, computer graphics, game development, and cybersecurity. However, the desire to push computer science training to younger audiences is increasing. Currently, a dozen states require computer science instruction as a prerequisite for high school graduation (Barack, 2025). Many others provide opportunities for computer science experiences within PK-12 curricula. However, computer science topics may intimidate educators and students. Coding languages like Python, C#, and Javascript feel cryptic and take time to learn. Block options like Scratch provide easier entries into coding but still require sustained effort and attention.

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Article Details

How to Cite
Shepherd, C. E., & Short, C. R. (2025). Introduction: Computational Thinking and Computer Science Special Issue . Journal of Technology-Integrated Lessons and Teaching, 4(1), vi-vii. https://doi.org/10.13001/jtilt.v4i1.9633
Section
Editorial
Author Biographies

Craig Erschel Shepherd, University of Memphis

Craig E. Shepherd is an Associate Professor of Instructional Design and Technology at the University of Memphis.

Cecil R. Short, Emporia State University

Cecil R. Short is an assistant professor of School Leadership, Middle & Secondary Teacher Education and the Director of Secondary Education at Emporia State University.