Journal of Technology-Integrated Lessons and Teaching https://journals.uwyo.edu/index.php/jtilt <p> </p> <p><span style="font-weight: 400;">The Journal of Technology-Integrated Lessons and Teaching is a peer-reviewed, open-access journal that publishes technology-rich lessons, activities, micro-credentials, and badges for PK-16+ professionals. Published semi-annually, the journal provides a venue for high-quality, international learning representations with additional information regarding their context and setting, design rationale, implementation, and lessons learned. Resources are distributed under a </span><span style="font-weight: 400;">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license</span><span style="font-weight: 400;">. </span></p> <p><span style="font-weight: 400;">This journal is sponsored by the </span><a href="https://aect.org/ted.php"><span style="font-weight: 400;">Teacher Education Division</span></a><span style="font-weight: 400;"> of </span><a href="https://aect.org/"><span style="font-weight: 400;">The Association for Educational Communications and Technology</span></a><span style="font-weight: 400;"> in partnership with </span><a href="http://www.uwyo.edu/"><span style="font-weight: 400;">The University of Wyoming</span></a><span style="font-weight: 400;">. The journal is published by the University of Wyoming. <br /></span></p> en-US craig.shepherd@gmail.com (Craig Shepherd) digcol@uwyo.edu (UW Digital) Mon, 22 Jan 2024 04:36:04 -0700 OJS 3.3.0.10 http://blogs.law.harvard.edu/tech/rss 60 Acknowledgements https://journals.uwyo.edu/index.php/jtilt/article/view/8443 <p>The <a href="https://journals.uwyo.edu/index.php/jtilt/article/view/7813/6407">Journal of Technology-Integrated Lessons and Teaching</a> (JTILT) is an online, peer-reviewed, open-access journal that is published semi-annually by the <a href="https://www.uwyo.edu/index.html">University of Wyoming</a> in partnership with the Teacher Education Division of the <a href="https://aect.org/">Association for Educational Communications and Technology</a> (AECT). The journal publishes original, technology-rich lessons, activities, professional development, and micro-credentials for PK-16+ professionals and their international equivalents.</p> <p>The views expressed in JTILT are not necessarily those of the publisher nor the partnering association.</p> Craig Erschel Shepherd Copyright (c) 2024 Craig Erschel Shepherd https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8443 Sat, 20 Jan 2024 00:00:00 -0700 Volume 2, Issue 2 Introduction https://journals.uwyo.edu/index.php/jtilt/article/view/8495 <p>Welcome to the fourth issue of the Journal of Technology-Integrated Lessons and Teaching (JTILT). This journal publishes international, peer-reviewed, technology-rich lessons, activities, and materials for teachers. These resources are freely available for adaptation, use, and dissemination through a Creative Commons, Attribution-NonCommercial-ShareAlike 4.0 International license (CC-BY-NC-SA 4.0). JTILT provides a venue for PK-12 teachers, media specialists, librarians, instructional coaches, administrators, teacher educators, and other relevant parties to highlight, reflect, and share teaching practices.</p> Cecil R. Short; Craig E. Shepherd Copyright (c) 2024 Cecil R. Short; Craig E. Shepherd https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8495 Sat, 20 Jan 2024 00:00:00 -0700 Creating Interactive Books with Augmented Reality https://journals.uwyo.edu/index.php/jtilt/article/view/7369 <p>This workshop helped educators to create interactive Augmented Reality (AR) books at the Association for Educational Communications and Technology (AECT) conference. The goal of the workshop was to train participants to gain skills in integrating AR into their professional lives. All participants created an AR book or curriculum vitae during the workshop. This manuscript describes the specific activities, assigned times, and educational tools used during the workshop. This workshop was designed for participants with no previous knowledge or skills in developing AR materials. Educators interested in teaching educational technologies, especially AR, could be instructors for this lesson. Preservice teachers could also take this lesson.</p> <p><span style="font-weight: 400;"> </span></p> Sarinporn Chaivisit, Younglong Kim, Thanh Do, Ayodeji Ibukun Copyright (c) 2024 Sarinporn Chaivisit, Younglong Kim, Thanh Do, Ayodeji Ibukun https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/7369 Sat, 20 Jan 2024 00:00:00 -0700 Using Nintendo's Game Builder Garage to Facilitate Hands-On Learning in Graduate Game Design Education https://journals.uwyo.edu/index.php/jtilt/article/view/8075 <p>This activity is built around the hands-on use of Nintendo's (n.d.a)<em> Game Builder Garage</em> as a tool for teaching game design principles in an online, graduate-level course. Throughout the course, students use <em>Game Builder Garage</em> to design and create a fully functional game over four weeks, applying the course concepts to their projects, demonstrating their practical application of these principles, and receiving feedback. This activity details a four-week game jam implementation of game design theories and best practices using <em>Game Builder Garage</em>.</p> Noah Glaser Copyright (c) 2024 Noah Glaser https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8075 Sat, 20 Jan 2024 00:00:00 -0700 Digital Florilegium https://journals.uwyo.edu/index.php/jtilt/article/view/7813 <p>This lesson explains an approach to engaging students in close reading of challenging texts. It introduces <em>florilegium</em>, an ancient reading practice utilized by copyists in medieval European monasteries. This lesson’s approach to florilegium took a digital twist: rather than hand-writing snippets of text into a copybook as medieval monks might, we used a Google form to capture the whole class’s snippets from a shared reading. These text snippets became a shared digital repository that students could use to engage the text in a variety of interactive, creative ways. In the instance described in this article, the students were graduate students taking an online Educational Technology course, but the practice is flexible and could be adapted for use in many different content areas and grade levels.</p> Dave Mulder Copyright (c) 2023 Dave Mulder https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/7813 Sat, 20 Jan 2024 00:00:00 -0700 Tinkering and Modeling https://journals.uwyo.edu/index.php/jtilt/article/view/7661 <p>In high school Geometry, three dimensional solids are often overlooked and not part of the regular curriculum. The exclusion of three-dimensional (3D) geometry can affect spatial relationships and cause learner anxiety, correlating to a negative relationship with environmental navigation (Lawton, 1994). To mitigate learner anxiety in the introduction and manipulation of spatial figures, Tinkercad was utilized for creative virtual design and papier mâché was used for a hands-on, artistic approach to mathematics.</p> William Tai Copyright (c) 2024 William Tai https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/7661 Sat, 20 Jan 2024 00:00:00 -0700 Welcoming Newcomers to Makerspaces https://journals.uwyo.edu/index.php/jtilt/article/view/8207 <p>This article provides several self-guided, simple, creative activities to help learners gain familiarity and create with maker tools. Activities center around four categories: low technology, paper circuitry, Sphero robotics, and Cricut cutting machines. Learners use maker resources to build animals, construct LED bracelets or lanterns, code sirens, design stickers, and more. Although the intended audience for this article was undergraduate preservice teachers, most activities have also been completed by students in grades 3-8. Because materials differ by activity, they are presented in each activity.</p> Shannon M. Smith, Craig E. Shepherd, Maxine Evans Copyright (c) 2024 Shannon M. Smith, Craig E. Shepherd, Maxine Evans https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8207 Sat, 20 Jan 2024 00:00:00 -0700 Frog Olympics https://journals.uwyo.edu/index.php/jtilt/article/view/8385 <p>Groups of three students make a small, medium, and large frog, using Cricut Design Space to size correctly and personalize their frogs. Once the frogs are folded, they are entered into five Olympic events: Long jump, same-side flipper, backwards flipper, high jump, and fastest faller. Students keep track of their measurements. During each event, the student can make three attempts and keep the best measurement. After each team member has completed all the events, students will calculate the mean, median, and mode for the three frogs for each event. As a class, they will put all the data on the board and decide if the mean, median, or mode best represent the data fairly to decide which team will get first place.</p> Abby Harris Copyright (c) 2024 Abby Harris https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8385 Sat, 20 Jan 2024 00:00:00 -0700 Exploring Geometry and Art through Tessellations https://journals.uwyo.edu/index.php/jtilt/article/view/8389 <p>In this lesson, elementary school students explore geometric shapes and tessellations using a Cricut Maker 3. During Part 1 of the activity, students review geometric concepts of regular versus irregular polygons and lines of symmetry. This includes using shapes cut by the Cricut machine to determine which regular polygons form a tessellation when put together. Then students answer reflection questions. During Part 2, there is a discussion about how the artist MC Escher used different types of symmetry (e.g., translations, rotations, and reflections) to modify irregular shapes to create tessellations. In Part 3, students are given materials to prototype their own tessellation using regular and irregular shapes and at least one type of symmetry transformation.</p> Alyssa Erickson Copyright (c) 2024 Alyssa Erickson https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8389 Sat, 20 Jan 2024 00:00:00 -0700 Exploring the Volume of a Cylinder https://journals.uwyo.edu/index.php/jtilt/article/view/8387 <p>During this lesson, students create cylinders of different radii and heights using the Cricut Maker 3. They then test the volume of their own cylinder and compare it to the volume they calculate from the formula. They observe the differences in volume for cylinders with various radii or heights.</p> <p>This lesson is intended for 8<sup>th</sup> grade math, but it could be modified for different grades by changing the shape students work with. For example, 5th graders could use rectangular prisms. Other shapes could include square and triangular pyramids, triangular or hexagonal prisms, and dodecahedrons.</p> April Day Copyright (c) 2024 April Day https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8387 Sat, 20 Jan 2024 00:00:00 -0700 Fortune-Telling Finches: Linear Functions as Predictors https://journals.uwyo.edu/index.php/jtilt/article/view/7831 <p>This lesson gives students experience with block coding Finch robots to move across plexiglass surfaces. It builds student computational thinking skills, mathematical self-efficacy, and interest in technology careers (McLurkin, et al., 2013; Martin, 2019; Kazi, 2023). Finch robots are small, physical robots that can be coded to move in a space. In this 8th grade math unit, conducted in the library, students identify relationships between variables while using block coding to make predictions and test hypotheses. This lesson extends students' knowledge of linear functions through observing patterns and using the guess and check strategy to complete a variety of challenges.</p> Brian Johnson, Rebecca Bramwell Copyright (c) 2024 Brian Johnson, Rebecca Bramwell https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/7831 Sat, 20 Jan 2024 00:00:00 -0700 Designing Collaborative Tech-Rich Learning: Building a Multi-Player Game Controller with Makey Makeys https://journals.uwyo.edu/index.php/jtilt/article/view/8281 <p>This lesson challenges learners to consider the educational benefits of using games to support teaching and learning practices through a Makey Makey design challenge. A Makey Makey is a digital toolkit that creates a closed-loop circuit by connecting alligator clips to conductive materials. I introduce the Makey Makey during a unit exploring the use of gaming technologies in PK-12 classrooms. During this lesson, groups of learners use a Makey Makey to build a multi-player game controller. This article describes a lesson that has been successfully integrated with undergraduate students in an Introduction to Technology in Education course and with middle and high school students.</p> Nate Turcotte Copyright (c) 2024 Nate Turcotte https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8281 Sat, 20 Jan 2024 00:00:00 -0700 Virtual Roller Coaster Design https://journals.uwyo.edu/index.php/jtilt/article/view/8253 <p>This lesson offers a technology-enriched educational experience for 10th grade students that focuses on applying geometry, trigonometry, and physics. Students design a virtual roller coaster by applying geometric shapes (e.g., circles, triangles, and polygons), trigonometric ratios (e.g., sine, cosine, tangent), and physics principles (e.g., forces, energy conservation, motion dynamics).</p> <p>Students are challenged to make simulations that reach a height of 100 feet, a track length of 1000 feet, and incorporate one or more loops. They explore concepts like the Pythagorean Theorem, circular motion, and centripetal forces. Assessments focus on precision and creativity, presentation effectiveness, and depth of reflective discussions.</p> Frank Jamison Copyright (c) 2024 Frank Jamison https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8253 Sat, 20 Jan 2024 00:00:00 -0700 Synthesizing Magnesium Oxide through a 3D Experience https://journals.uwyo.edu/index.php/jtilt/article/view/8261 <p>This lesson is from the Types of Reactions unit in a High School Chemistry class and focuses on the synthesis of magnesium oxide. The purpose of this lesson is for students to conduct a lab experiment, and understand, at an atomic level, how the reaction occurs. In collaboration between a Chemistry teacher and Educational Technology faculty member, one three-dimensional (3D) experience was created to support the visualization of the reaction and minimize the students’ misconceptions.</p> <p><span style="font-weight: 400;"> </span></p> Katheryn Ure, Irene Bal Copyright (c) 2024 Katheryn Ure, Irene Bal https://creativecommons.org/licenses/by-nc-sa/4.0 https://journals.uwyo.edu/index.php/jtilt/article/view/8261 Sat, 20 Jan 2024 00:00:00 -0700